Class Vector2
Version added: before 9.5
The Vector2 class is used to represent a 2D vector or point.
If necessary, instances of this class can be created by:
- Local variable:
- Global (see Script Structure about conventions for naming globals):
If necessary, instances of this class can be created by:
- Local variable:
local vec2 = LM.Vector2:new_local()- Global (see Script Structure about conventions for naming globals):
XX_vec2 = LM.Vector2:new()Methods of Vector2:
| Name | Returns | Description | Ver |
| Cross Cross(vec2) | Vector3 | Computes the cross product of this vector and a second one | 11.1 |
| Dot Dot(vec2) | real | Computes the dot product of this vector and a second one | < 9.5 |
| GetOrthogonal GetOrthogonal() | Vector2 | Returns a vector that points 90 degrees away from the orignal vector | < 9.5 |
| Mag Mag() | real | Computes the magnitude of a vector | < 9.5 |
| Norm Norm() | Vector2 | Returns a normalized copy of the vector | < 9.5 |
| NormMe NormMe() | void | Normalizes a vector | < 9.5 |
| operator ‑ operator - (vec2) | Vector2 | Subtracts one vector from another and returns the result as a new vector | < 9.5 |
| operator * operator * (f) | Vector2 | Multiplies a vector by a number, returning the result as a new vector | < 9.5 |
| operator + operator + (vec2) | Vector2 | Adds two vectors and returns the result as a new vector | < 9.5 |
| operator / operator / (f) | Vector2 | Divides a vector by a number, returning the result as a new vector | < 9.5 |
| Rotate Rotate(angle) | void | Rotates the vector by the specified angle | < 9.5 |
| Set Set(vx, vy) | void | Assign new X and Y coordinate values to the Vector2 | < 9.5 |
| Set Set(vec2) | void | Copy the coordinates from another Vector2 object | < 9.5 |
| SquaredMag SquaredMag() | real | Computes the squared magnitude of a vector | < 9.5 |
Properties of Vector2:
| Name | Type | Description | Ver |
| x | real | The X (or horizontal) coordinate of the vector. | < 9.5 |
| y | real | The Y (or vertical) coordinate of the vector. | < 9.5 |