Version added: before 9.5

Activates an action for editing

namecharThe name of the action to edit. Use nil to deactivate the current action (return to Mainline).< 9.5

Return type : none

Activates an action for editing. If the named action does not exist, it is first created.
String "ActivateAction" is found in the following scripts:

MR Overlay (by eugenebabich)

MR Guides (by eugenebabich)

AE Meshinstance (by A.Evseeva)

Merge skeletons (by A.Evseeva)

Reset layer transform (by A.Evseeva)

See all...