M_Mesh:Shape(id)
Version added: before 9.5
Arguments:
Name | Type | Description | Default | Ver |
id | int32 | Shape identifier - shape 0 is at the back of the stack; shape (M_Mesh:CountShapes()-1) is at the top | < 9.5 |
Return value:
M_Shape a shape object
Access a shape in the mesh.
The id is the "depth" in the stack of the shape and, for any particular shape, this could vary over time (e.g. "raise shape" or "lower to back" will change the shape ids).
(Contrast this to M_Shape:ShapeID which gives a unique and fixed identifier for a shape.)
The id is the "depth" in the stack of the shape and, for any particular shape, this could vary over time (e.g. "raise shape" or "lower to back" will change the shape ids).
(Contrast this to M_Shape:ShapeID which gives a unique and fixed identifier for a shape.)
Search results
Usage of 'Shape' is found in the following scripts:
AE Trangulate Shapes (Original Edition) by A.Evseeva
View Code
Tweak for Select Shape (Original Edition) by A.Evseeva
View Code
Reassign Styles (Original Edition) by strider2000
View Code
AE Action tools (Original Edition) by A.Evseeva
View Code