AnimChannel:ActivateAction(name)
Version added: 12.0
Arguments:
Name | Type | Description | Default | Ver |
name | char | 12.0 |
Return value:
void
Creates action channel if not exist.
Does not create action entry for channel's layer. If layer has no action with given name, the new created action channel would be invisible for user until adding action to layer.
However, this operation turns on something like action editing mode, so don't forget to turn it off by calling this method with another action argument (for example, main timeline as "")
Does not create action entry for channel's layer. If layer has no action with given name, the new created action channel would be invisible for user until adding action to layer.
However, this operation turns on something like action editing mode, so don't forget to turn it off by calling this method with another action argument (for example, main timeline as "")
Search results
Usage of 'ActivateAction' is found in the following scripts:
AE Mix Smartbones (Original Edition) by A.Evseeva
View Code
Smartbone Fixer (Original Edition) by eugenebabich
View Code
Reset layer transform (Original Edition) by A.Evseeva
View Code
Merge skeletons (Original Edition) by A.Evseeva
View Code
AE Meshinstance (Original Edition) by A.Evseeva
View Code
MR Guides (Original Edition) by eugenebabich
View Code
MR Overlay (Moho 13.5 Edition) by eugenebabich
View Code
MR Overlay (Moho 14.1+ Edition) by eugenebabich
View Code
Apply smart to grandchildren (Original Edition) by A.Evseeva
View Code