LM_Graphics:Push()
Version added: before 9.5
Push the current matrix stack
Return value:
void none
Push the current matrix stack. This is a way of saving the current transformation.
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Usage of 'Push' is found in the following scripts:
Tweak for Select Shape (Original Edition) by A.Evseeva
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Lua Console (Original Edition) by A.Evseeva
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Modified transform bone tool (Original Edition) by A.Evseeva
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MR Guides (Original Edition) by eugenebabich
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MR Continue Animation (Original Edition) by eugenebabich
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Bone Constraints Helper (Original Edition) by Danfield
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Create Limb (Original Edition) by Danfield
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