LM_Graphics:WorldToScreen(pt, where)
Version added: before 9.5
Converts a 2D world position to a screen pixel location
Arguments:
| Name | Type | Description | Default | Ver |
| pt | Vector2 | 2D world position | < 9.5 | |
| where | Point | Pixel location - filled in by this function | < 9.5 |
Return value:
bool returns true if the point is visible on screen, false otherwise
Converts a 2D world position to a screen pixel location. As an example, this can be used to convert between a point in a Moho layer to a screen pixel.
Search results
Usage of 'WorldToScreen' is found in the following scripts:
Modified transform bone tool (Original Edition) by A.Evseeva
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MR Guides (Original Edition) by eugenebabich
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MR Continue Animation (Original Edition) by eugenebabich
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Bone Constraints Helper (Original Edition) by Danfield
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Create Limb (Original Edition) by Danfield
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MR Transform Rig Tool (Original Edition) by eugenebabich
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Curvature (Original Edition) by Lukas
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