M_Skeleton:FlipBone(id, horizontal)

Version added: 11.0
Flips the given bone at frame zero (and all the following animation angles and positions of it and its children). Added in version 11.

Arguments:

Name Type Description Default Ver
id int32 11.0
horizontal bool 11.0

Return value:

void
Flips the given bone at frame zero (and all the following animation angles and positions of it and its children). Added in version 11.

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Usage of 'FlipBone' is found in the following scripts:

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