M_Skeleton:IKAngleSolver(boneID, target, iterMultiplier, allowTwoBoneShortcut, allowBoneStretching)

Version added: before 9.5
Runs the inverse kinematics solver in order to move a chain of bones to reach a specified target point

Arguments:

Name Type Description Default Ver
boneID int32 Bone identifier < 9.5
target Vector2 < 9.5
iterMultiplier int32 1 < 9.5
allowTwoBoneShortcut bool Added in version 10 false 10.0
allowBoneStretching bool Added in version 10 false 10.0

Return value:

void none
Runs the inverse kinematics solver in order to move a chain of bones to reach a specified target point. The specified bone will move as necessary in order for its tip to touch the given target.

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Usage of 'IKAngleSolver' is found in the following scripts:

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