M_Skeleton:IKAngleSolver(boneID, target, iterMultiplier, allowTwoBoneShortcut, allowBoneStretching)
Version added: before 9.5
Runs the inverse kinematics solver in order to move a chain of bones to reach a specified target point
Arguments:
| Name | Type | Description | Default | Ver |
| boneID | int32 | Bone identifier | < 9.5 | |
| target | Vector2 | < 9.5 | ||
| iterMultiplier | int32 | 1 | < 9.5 | |
| allowTwoBoneShortcut | bool | Added in version 10 | false | 10.0 |
| allowBoneStretching | bool | Added in version 10 | false | 10.0 |
Return value:
void none
Runs the inverse kinematics solver in order to move a chain of bones to reach a specified target point. The specified bone will move as necessary in order for its tip to touch the given target.
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Usage of 'IKAngleSolver' is found in the following scripts:
MR Pose Tool (Original Edition) by eugenebabich
View Code
Follow Curve (Original Edition) by hayasidist
View Code