M_Skeleton:UpdateBoneMatrix(id)
Version added: before 9.5
Updates the transformation matrices for the given bone
Arguments:
| Name | Type | Description | Default | Ver |
| id | int32 | Bone identifier | -1 | < 9.5 |
Return value:
void none
Updates the transformation matrices for the given bone. Use this after changing a bone's position or rotation.
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Usage of 'UpdateBoneMatrix' is found in the following scripts:
AE Mix Smartbones (Original Edition) by A.Evseeva
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Reset layer transform (Original Edition) by A.Evseeva
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Modified transform bone tool (Original Edition) by A.Evseeva
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SS - Make Bones (Original Edition) by simplsam
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Bone Magnet (Original Edition) by A.Evseeva
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Wave Inbetweener (Original Edition) by A.Evseeva
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MR Pose Tool (Original Edition) by eugenebabich
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WP Import from Spine JSON (Original Edition) by wigglepixel
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